While they can't be entered as levels, they are valid stopping points so this allows you to assign them a level number in case you want them to display a name or give them initial enabled directions. made it possible to change level tile settings for tiles 0x82-0x86 in the overworld editor.This means the overworld editor now has direction to enable settings on level tiles for both of these, and the Secret Exit 2 and Secret Exit 3 goal point tape sprites have been added to the sprite list. made it possible to use Secret Exit 2 and Secret Exit 3 in the game.made it possible for the overworld Star/Pipe index table to hold twice as many entries (0x100), to accommodate secondary exit teleport locations.added a new toolbar button to the overworld editor that can set secondary exit teleport locations, which uses the same table as the Star/Pipe tiles.You can also optionally set an exit to the overworld to pass the level with the normal/secret exit of your choice or just switch players, use a different base event when passing the level, and teleport to a different location. added a new option for secondary entrances to exit to the overworld.Note that the older option for the same thing in screen exits can also still be used. added a new option for secondary entrances to make the level a water level.This allows you to have the midway entrance for an overworld level be in another level entirely. added a new option for midway entrances to redirect a midway entrance to another level.
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